![qt toolkit accessibility screen reader qt toolkit accessibility screen reader](https://wiki.manjaro.org/images/f/fb/Lxde-de-17.png)
Of course, the API to use are different for each OS.
#QT TOOLKIT ACCESSIBILITY SCREEN READER HOW TO#
You may get code and ideas on how to do it by looking at open source GUI toolkits or browsers which all do it. That's an huge job ! But if you do it really well, your app will be well accessible. IF you are making web development, compare that with if you had to use ARIA everywhere because there's no defaults, no titles, no paragraphs, no input fields, no buttons, etc. You must decompose your interface into components, tell which category of component each of them are (more commonly called roles), make callback to fetch values and descriptions, etc. However, it's also by far the hardest since you have to reinvent everything. This option is of course the best, because users of assistive technologies in general (not only screen readers) will feel right at home with a perfectly accessible app if you do your job correctly. You must also think about many other things. Supporting screen readers isn't sufficient to make your app really accessible. Directly talk to screen readers via their respective API in order to make them say something and/or show something on a connected braille display.Use a well known GUI toolkits having accessibility support and their provieded accessibility API to make your app.Under windows, it means doing the necessary so that your app provide accessible components on demand from UIA / IAccessible2 interface. It's basicly the same for OpenGL, SDL, or on the web, or any library rendering something without specific accessibility support. Not in detail - but conceptually.Īs you have already well identified, your app is an accessibility blackhole because you are using a rendering engine. TL DR: How to provide screen-reader compatibility from scratch. Can someone point me in the right direction? However, I have a tough time finding resources and jump-in points to explore this topic.
![qt toolkit accessibility screen reader qt toolkit accessibility screen reader](https://cdn.arstechnica.net/wp-content/uploads/archive/qt45/qtscript-debugger.png)
I'm fully aware this is far beyond the capability of a sole developer and know, that writing programs by ignoring native interfaces is a common accessibility hole, which you are advised to avoid. I'm finding a lot of information on this, with a framework as a starting point, but have a hard time finding resources on how to do it from scratch. How would that be possible on Windows, Linux, BSD or even android? In the *NIX world, I presume this would be Desktop environment dependent.
![qt toolkit accessibility screen reader qt toolkit accessibility screen reader](https://image.slidesharecdn.com/stateoftheartopenglandqt-150716155459-lva1-app6891/95/state-of-the-art-opengl-and-qt-20-638.jpg)
How can I provide an interface for screen readers to cling unto? I presume this is a per OS thing. As such, standard screen readers like NVDA have no chance of picking up information ( excluding OCR ) and my applications are an accessibility black hole. All rendering happens in OpenGL, with a context provided by GLFW, all in C, with no framework to rely on supplying compatibility. I create applications, that are divorced from any native framework.